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Commedia dell’arte roughly translates to “comedy of craft” or otherwise known as “comedy of the craft of improvisation.”
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From the German word for wargame, was a way to reenact combat in order to train an army.
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Dungeons and Dragons is created. Psychologists begin to debate the effects of live action role playing (LARP) games on the minds of its players.
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Michigan State University student, Dallas Egbert, disappeared in the tunnels under campus. He unsuccessfully committed suicide, and many related his attempts to Dungeons and dragons. Photo credit: Javier Mediavilla Ezquibela
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Treasure Trap is started in the UK, out of Peckforton Castle. Photo credit: Stephen Charles
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Irving Pulling, an active Dungeons and Dragons player, committed suicide. His death led to his mother founding Bothered About Dungeons and Dragons. Patricia Pulling believed that Dungeons and Dragons encouraged devil worship, suicide, demonology and witchcraft. Photo credit: clip from Saturday Oklahoman & Times from March 23rd, 1985.
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Reverend William Schnoebelen publishes the article “Straight Talk on Dungeons and Dragons". Photo credit: http://www.masonicinfo.com/schnoebelen.htm -
White Wolf, an American gaming and book publisher, develops and publishes Mind’s Eye Theatre, a live action role-playing game. Photo credit: Hans Watson
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Ortiz de Gortari's research supports a positive effect of gaming for gamers. Photo credit: http://nottinghamtrent.academia.edu/angelicaortizdegortari