Mundane Dystopian Timeline

  • The sensorama

    The sensorama

    Sensorama was an early, multi-sensory virtual reality machine created by Morton Heilig in 1962, which aimed to immerse a user by combining 3D video, stereo sound, and physical effects like vibrations, wind, and smells. This was the original concept for virtual reality
  • Creation of first VR device

    Creation of first VR device

    The first true VR device was created in 1968 by Ivan Sutherland and his student Bob Sproull. Their invention, a heavy head-mounted display called "The Sword of Damocles," was the first to connect to a computer and display graphics that changed based on the user's head movements.
  • The Oculus Rift

    The Oculus Rift

    One of the first ever gaming VR headsets introducing a new way to use VR
  • Meta Quest

    Meta Quest

    The upgraded version to the oculus rift with better features and is easier to use. The Oculus Rift was a PC-tethered headset, while the newer Meta Quest headsets are standalone devices that can also connect to a PC. Standalone headsets like the Quest are more portable and do not require a powerful computer to operate.
  • The New Normal

    The New Normal

    People are buying VR headsets more than they are buying smart phones. This has made it to where school work and friends are now done and seen online. Streets are much quieter and there are many virtual worlds buzzing with activity
  • Reality Fatigue

    Reality Fatigue

    People are starting to question their life. They think the world outside of VR is starting to become gray and boring. To stop this the government creates a wellness program which ironically keeps people inside of VR for longer periods of time
  • A New World

    A New World

    Global tech companies around the world are coming together to create a new and shared VR universe claiming that it will eliminate loneliness. This has caused citizenship to go to their VR id's and people can now live "anywhere"
  • Economic Shift

    Economic Shift

    60% of the worlds market value is now in VR. Physical currency starts to collapse with people finding almost no use for it. It's replaced with a currency called EL.
  • New Education

    New Education

    Children start learning in VR classrooms being taught by a kind of AI system. This causes creativity to decline and students start to seem a bit robotic with no to little emotion in their voice
  • The Great Silence

    The Great Silence

    Physical communication drops below 1%. Cities are now maintenance zones for automated life support systems so that you may live your life in VR.
  • Propaganda Ad

    Propaganda Ad

  • Completion

    Completion

    Humanity uploads themselves online permanently. Forsaking the physical world calling it "successfully concluded".