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He "had bought an Apple to see if he could switch from the insurance business to something more lucrative." (Levy, 274)
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"Jewell liked it, and worked with Gebelli ... Jewell began making the rounds of computer stores in L.A. and the Bay Area to sell it." (Levy, 275)
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"Jewell and the owner of the computer store formed a company called Sirius Software to sell games." (Levy, 275)
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Jewell was a creative force for the games Cyber Strike and Phantom Five
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Merger plans announces in InfoWorld between On-line and Sirius, this plan was a false report, reveled in a 2015 interview with Jewell.
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Jewell provided the game design for Dark Forest
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Jewell provided the game design for Lemmings
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"Jewell...was lamenting the end to his Twentieth-Century Fox Games deal." (Levy, 370)
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Between the loss of top programmers and business deals, Sirius could not survive in the games market and fell.
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"So he decided to take on the project of creating a professional level talking skull to replace the poorly constructed ones" (skulltronix.com/aboutus.html)
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Jewell took part in a Videohistory project by the Smithsonian. In the project he is noted as a member of "The Brotherhood" and Sirius Software is noted for its rise and fall in the market.
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"Jewell began designing haunted houses in 1991." (skulltronix.com/aboutus.html)
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At the Transworld show Jewell's products win "Best Product award" (https://www.mobygames.com/developer/sheet/view/developerId,333766/)
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Jewell sits for an interview, reviewing his work in the early video game industry, Sirius Software and current projects.
https://archive.org/details/JerryJewellSiriusSoftwareInterview/Jerry+Jewell+64.mp3