Track3

Evolucion IHC

  • Period: to

    IHC

  • 1963. IVAN SUTHERLAND

    1963. IVAN SUTHERLAND
    Tesis doctoral en el MIT: SketchPad [SUT63]. El sistema SketchPad soportaba la manipulación de objetos gráficos mediante un lápiz óptico, permitiendo coger los objetos, moverlos y cambiarles el tamaño utilizando algunas restricciones. Fue producido en los laboratorios Lincoln (Lincoln Labs) con el soporte de las fuerzas aéreas y la NSF.
  • Manipulating Graphical Objects

    William Newman's Reaction Handler [NEW 68]. This system was created and allowed direct manipulation of graphics. Introduce the "Light Handles"
    a form of graphic potentiometer was, in all probability, the first widget.
  • 1968. MIT’s Lincoln Labs. AMBIT/G.

    1968. MIT’s Lincoln Labs. AMBIT/G.
    This system included representations of icons, gesture recognition , dynamic menus with the help of pointing devices and selection of icons pointing them .
  • The first mouse

    The first mouse
    Carl Douglas Engelbart was an American inventor. He is known for inventing the mouse, and was a pioneer of human interaction with computers, including hypertext and networked computers. His vision was used by Xerox PARC engineers finally came to a better design of the mouse, employed by the Xerox Alto, the first personal computer with a graphical interface.
  • Battlezone of Atari

    Battlezone of Atari
    Battlezone is an arcade game from Atari released in November 1980. It displays a wireframe view (using vector graphics rather than raster graphics) on a horizontal black and white (with green and red sectioned color overlay) vector monitor. Due to its novel gameplay and look, this game was very popular for many years.
  • CAD ​​/ CAM

    CAD ​​/ CAM
    Automakers were among the first to adopt the modern CAD ​​/ CAM technologies throughout the decades of 60 and 70. In 1982, Autodesk launched AutoCAD, one of the first software packages for computer-aided drawing on personal computers . Autodesk 3D capabilities added in 1985. In the late 80s the asis2do 3D design packages were cheaper and popular.
  • The Windows (Apple Macintosh)

    The Windows (Apple Macintosh)
    l Apple Macintosh, along with its predecessors (Xerox Star in 1981. In 1982 Apple Lisa) .ayudó popularize the use of windows in applications.
    This system used overlapping windows.
  • Text processors

    Text processors
    Several processors Popular PC environments to include the "Word Star", the "MS-Word" -the precursor were mostly used today
  • 3d animation

    3d animation
    Pixar Toy Story , released in 1995 , was a very risky 3D project. It was the first film created entirely by digital means.
  • Cerec system

    Cerec system
    The Cerec system enables the company Sirona fabricate molar crowns in a single visit to the dentist
  • XWave, the iPhone accessory you read the mind

    XWave, the iPhone accessory you read the mind
    A new application for the iPhone, the XWave, lets you read your own mind via a headset clamped to your head and connected to the phone’s audio jack.
  • EmotionSense

    EmotionSense
    Computer Lab researchers at the University of Cambridge have developed an application that tracks your mood. This is able to collect information about where we are, how noisy it is around us, as we are moving and how we communicate, all via smartphone sensors and monitoring of calls and messages, for the purpose of read the patterns of our daily life and so find out how we feel.
  • Skinput

    Skinput
    Skinput is an input technology that uses bio-acoustic sensing to localize finger taps on the skin. When augmented with a pico-projector, the device can provide a direct manipulation, graphical user interface on the body. The technology was developed by Chris Harrison, Desney Tan, and Dan Morris, at Microsoft Research's Computational
  • Googles glass

    Googles glass
    Google Glass ( " GLΛSS ") is a display device such augmented reality glasses developed by Google