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Apple launched the iPad, a game-changing device for education, enabling interactive learning and content creation. It led to the rise of e-textbooks, educational apps, and multimedia content for learning.
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The growth of platforms like Moodle, Blackboard, and Canvas further pushed e-learning in schools and universities.
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The concept of the flipped classroom, where students engage with lectures at home via videos and apply knowledge in the classroom through activities and discussions, gained popularity.
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Schools began experimenting with 3D printers, allowing students to design and create physical models, helping in STEM education.
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Google introduced Google Classroom, an integrated suite that allows teachers to distribute assignments, grade them, and communicate with students, all within the Google platform.
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The first educational VR and AR apps emerged, such as Google Expeditions, which allowed teachers to take students on virtual field trips to explore various parts of the world.
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AI-driven tools began gaining traction, such as Siri in iOS or IBM Watson. These tools were used to help personalize learning and provide real-time feedback.
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Increased attention was placed on data privacy and protection in the classroom with regulations like FERPA impacting educational tools.
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The concept of using blockchain technology for storing academic records and certifications gained traction. Companies like Learning Machine started offering blockchain-based credentialing.
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Programs such as Social Emotional Learning (SEL) tools gained traction to support students' mental health and emotional development in educational settings.
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The pandemic forced schools and universities worldwide to transition to remote learning. This accelerated the adoption of video conferencing tools like Zoom, Microsoft Teams, and Google Meet.