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Call Of Duty 4: Modern Warfare Timeline

  • All Ghillied Up

    "All Ghillied Up" is the thirteenth mission of Call of Duty 4: Modern Warfare. This is a flashback of one of Captain Price's earlier missions as a Lieutenant. He and Captain MacMillan must sneak to a vantage point in a hotel to assasinate Imran Zakhaev. Chronoligically, it is the first mission of the game and the series.
  • One Shot, One Kill

    "One Shot, One Kill" is the fourteenth mission of Call of Duty 4: Modern Warfare, and is part two of Captain Price's flashback to Pripyat. It takes place 3 days after the events of "All Ghillied Up". It sees Lieutenant Price and Captain MacMillan snipe Imran Zakhaev and then escape from Pripyat. It also appears in a flashback during Call of Duty: Modern Warfare 3, when playable character Yuri witnesses the assasination attempt by Price and MacMillan, and the rescue of Imran Zakhaev by Makarov.
  • F.N.G.

    "F.N.G." (Fucking New Guy) is the first mission in Call of Duty 4: Modern Warfare, or in other words the training mission for Call of Duty 4. It serves as a tutorial to teach players basic gameplay mechanics, and introduces two of the game's major characters, "Soap" MacTavish and Captain Price. When Gaz is introducing "Soap" MacTavish to Captain Price, he introduces him as the F.N.G.. "F.N.G." is an informal military acronym and stands for "Fucking New Guy". It is used to denote a soldier who ha
  • The Coup

    "The Coup" is the third level in Call of Duty 4: Modern Warfare. It is mainly a cinematic level that sees the player take control of President Yasir Al-Fulani, who is driven to an arena and then executed by Khaled Al-Asad.
  • Crew Expendable

    "Crew Expendable" is the second mission in Call of Duty 4: Modern Warfare, and the first mission in which the player encounters enemies. It sees the player control SAS trooper John "Soap" MacTavish to retrieve a package on an Estonian Freighter.
  • Charlie Don't Surf

    "Charlie Don't Surf" is the fifth mission in Call of Duty 4: Modern Warfare. Giving the player control of USMC Sergeant Paul Jackson for the first time in the game, this mission sees Jackson and the 1st Force Recon Marines involved in a hard-hitting raid against an Arabian coastal town in order to capture Khaled Al-Asad.
  • Hunted

    "Hunted" is the seventh level in Call of Duty 4: Modern Warfare. It goes through Captain Price's squad getting shot down in Western Russia and having to make their way through fields until an AC-130 gunship arrives.
  • Death From Above

    "Death From Above" is the eigth mission in Call of Duty 4: Modern Warfare. It sees the player control an AC-130 and support Captain Price's team, until they reach the extraction point.
  • Blackout

    "Blackout" is the fourth mission in Call of Duty 4: Modern Warfare. Taking place the day after Khaled Al-Asad's coup in the Arabian Peninsula, this mission sees the Special Air Service team, led by Captain Price, joining forces with Russian Loyalist troops in the Caucasus Mountains to rescue a Russian informant and liberate an Ultranationalist-controlled village.
  • The Bog

    "The Bog" is the sixth level in Call of Duty 4: Modern Warfare. In this level Lt. Vasquez's squad fight to reach and protect a diabled M1A2 Abrams tank.
  • War Pig

    "War Pig" is the ninth campaign mission in Call of Duty 4: Modern Warfare. The player takes control of Paul Jackson who along with the other marines from Lt. Vasquez's squad try to escort War Pig through enemy territory.
  • Aftermath

    "Aftermath" is the eleventh level of Call of Duty 4: Modern Warfare. It sees the player controlling the American protaganist Sgt. Paul Jackson crawling around the crash site. Jackson eventually collapses and dies. This mission holds no objective significance as it chronicles Sgt. Jackson's death.
  • Shock And Awe

    "Shock And Awe" is the tenth campaign mission of Call of Duty 4: Modern Warfare. It is the penultimate mission of Act I in which the player controls Sgt. Paul Jackson and sees the player attempting to capture Al-Asad in his capital city. It also appears in a flashback scene during Call of Duty: Modern Warfare 3, when player-character Yuri witnesses Makarov's order to detonate the nuke. The event is mentioned in Call of Duty: Modern Warfare 2 by General Shepherd.
  • Safehouse

    "Safehouse" is the twelfth mission of Call of Duty 4: Modern Warfare and the first mission of Act II. It sees Captain Price's team working with the Russian Loyalists to capture Khaled Al-Asad in his safehouse in Azerbaijan.
  • Heat

    "Heat" is the fifteenth campaign mission of Call of Duty 4: Modern Warfare. In gameplay, it's both a redux and a reversal of Safehouse, while in the story it is the SAS team's fight to survive against Imran Zakhaev's supporters after the capture (and execution) of Khaled Al-Asad.
  • The Sins Of The Father

    "The Sins Of Ther Father" is the sixteenth campaign mission of Call of Duty 4: Modern Warfare, in which the main character must chase down Viktor Zakhaev, the son of Imran Zakhaev.
  • All In

    "All In" is the eighteenth campaign mission of Call of Duty 4: Modern Warfare. It chronicles a joint operation between the SAS and the U.S. Marine Corp in which they must fight their way to the ICBM silo that Zakhaev had just launched missiles from, in order to abort them.
  • No Fighting In The War Room

    "No Fighting In The War Room" is the nineteenth campaign mission of Call of Duty 4: Modern Warfare in which SAS/Marine forces infiltrate a missile control silo taken over by Russian Ultranationalists.
  • Game Over

    "Game Over" is the twentieth and final campiagn mission of Call of Duty 4: Modern Warfare. It sees Captain Price's squad attempting to escape the silo and reach the evacuation site.
  • Ultimatum

    "Ultimatum" is the seventeenth campaign mission of Call of Duty 4: Modern Warfare, where Captain Price and his team have to knock out a Power Station in order to get to the ICBM Launch Facility with the help of Staff Sergeant Griggs, who was captured earlier by Ultranationalist forces.
  • Mile High Club

    "Mile High Club" is a bonus campaign level of Call of Duty 4: Modern Warfare; this epilogue mission is unrelated to the storyline of the game's campaign. To play the bonus mission, the player must complete the mission "Game Over" and watch the credits until the end, or quit the credits and go to the Mission Select menu or this level can be unlocked by a cheatcode.
    Infinity Ward has stated that the Special Ops missions in Call of Duty: Modern Warfare 2 were inspired by this mission.
    According to