1940 traditional game nim

Video Game History Timeline

  • 1940

    For the Westinghouse display at the World's Fair, Edward U. Condon designs a computer that plays the traditional game Nim in which players try to avoid picking up the last matchstick. Tens of thousands of people play it, and the computer wins at least 90% of the games
  • Thomas T. Goldsmith Jr. & Estle Ray Mann file a patent for a cathode ray tube amusement device

    Thomas T. Goldsmith Jr. & Estle Ray Mann file a patent for a cathode ray tube amusement device
    Thomas T. Goldsmith Jr. and Estle Ray Mann file a patent for a "cathode ray tube amusement device." Their game, which uses a cathode ray tube hooked to an oscilloscope display, challenges players to fire a gun at a target.
  • Claude Shannon lays out the basic guidelines for programming

    Claude Shannon lays out the basic guidelines for programming
    Claude Shannon lays out the basic guidelines for programming a chess-playing computer in an article, "Programming a Computer for Playing Chess." That same year both he and Englishman Alan Turing create chess programs.
  • A.S. douglass creates OXO (a game known as noughts and crosses in the United Kingdom

    A.S. douglass creates OXO (a game known as noughts and crosses in the United Kingdom
    A. S. Douglass creates OXO (a game known as noughts and crosses in the United Kingdom and tic-tac-toe in the United States) on Cambridge's EDSAC computer as part of his research on human-computer interactions.
  • First blackjack program on an IBM-701 computer

    First blackjack program on an IBM-701 computer
    Programmers at New Mexico's Los Alamos laboratories, the birthplace of the atomic bomb, develop the first blackjack program on an IBM-701 computer.
  • U.S. military designs Hutspiel

    U.S. military designs Hutspiel
    The long tradition of military wargaming enters the computer age when the U.S. military designs Hutspiel, in which Red and Blue players (representing NATO and Soviet commanders) wage war.
  • Martin Gardner Mathematical Games

    Martin Gardner Mathematical Games
    Scientific American publishes the rules for LIFE in Martin Gardner's "Mathematical Games" column. In this simulation, isolated or overcrowded cells die, while others live and reproduce. Hackers rush to implement it on their computers, watching beautiful patterns emerge and change.
  • Nolan Bushnell - Atari introduces its home version of Pong

    Nolan Bushnell - Atari introduces its home version of Pong
    Atari introduces its home version of Pong. Atari's founder, Nolan Bushnell, cannot find any partners in the toy business, so he sells the first units through the Sears Roebuck sporting goods department.
  • The Nintendo Entertainment System

    The Nintendo Entertainment System
    The Nintendo Entertainment System (NES) revives an ailing United States video game industry two years after the Nintendo Corporation released it in Japan as Famicom.
  • Microsoft bundles a video game version of the classic card game solitaire

    Microsoft bundles a video game version of the classic card game solitaire
    Microsoft bundles a video game version of the classic card game solitaire with Windows 3.0. Millions of users who would not normally pick up a game console find they enjoy playing computer games. Solitaire becomes one of the most popular electronic games ever and provides a gaming model for quick, easy-to-play, casual games like Bejeweled.
  • Sony releases PlayStation in the United States

    Sony releases PlayStation in the United States
    Sony releases PlayStation in the United States, selling for $100 less than Sega Saturn. The lower price point, along with the arrival of Nintendo 64 in 1996, weakens Sega's home console business. When Sony PlayStation 2 debuts in 2000, it becomes the dominant home console and Sega exits the home console business.
  • Will Wright's The Sims model real life

    Will Wright's The Sims model real life
    Will Wright's The Sims models real life. It is not the first simulation game—Utopia on Intellivision (1982), Peter Molyneaux's Populous (1989), Sid Meieris Civilization (1991), and Wrightis own SimCity (1989) preceded it—but it becomes the best-selling computer game ever and the most popular game with female players.
  • Microsoft Xbox 360

    Microsoft Xbox 360
    Microsoft's Xbox 360 brings high-definition realism to the game market, as well as even better multiplayer competitions on Xbox Live and popular titles such as Alan Wake.
  • League of Legends

    League of Legends
    "Free-to-play" becomes a dominant business model as blockbusters like CrossFire, League of Legends, World of Tanks, and even Kim Kardashian: Hollywood achieve sales in the hundreds of millions of dollars through microtransaction payments for in-game items and premium content.