History of video games

video game history

  • 1952 - The first computer game... of sorts

    A.S. Douglas, a British computer science Ph.D. candidate at the University of Cambridge, creates the first documented computer game, Noughts and Crosses -- a tic-tac-toe game that runs on a computer at the university.
  • 1958 - Tennis for Two

    American physicist William Higinbotham, who was part of the team that developed the first atomic bomb, creates a precursor to Pong called Tennis for Two, which is referred to by many as the first interactive video game. The game uses an oscilloscope as a screen with a cathode ray tube. Tennis for Two players hold a controller with buttons and a rotating dial to control the angle of their racket's swing.
  • space wars

    space wars
    first break through in the race in computers and was first available to the public
  • computer programming language arrives

    the programming language is introduced as a basic part of games and computers by hungarian american mathematician
  • first arcade game

    the first commercial arcade game: game space which has made a new mile for games.
  • 1971 - The first commercial arcade game

    Nolan Bushnell and Ted Dabney, who would later found Atari, create Computer Space, an arcade game which is the first commercially sold video game.
  • 1971 - The Oregon Trail

    Four University of Minnesota students design The Oregon Trail for the teletype. In 1973, it is adapted to the computer and in 1978, it's distributed on diskettes.
  • 1972 - Magnavox Odyssey, the first home console

    Magnavox releases Odyssey, the first video game console that plugs into a television, based on Ralph Baer's Brown Box design. The console features 12 games, including one called Ping Pong. Baer, who died in 2014, becomes known as the father of video games.
  • 1972 - The rise of Atari

    Nolan Bushnell and Al Alcorn from Atari develop Pong, which was originally assigned to Alcorn as a company training exercise. Instead, the title becomes the first commercially successful arcade game. Pong leads the way for other video game development because companies began creating knock-offs of Pong and Atari, subsequently, was pushed to develop more games. In 1975, Atari releases a home version of Pong.
  • atari 2600 sets standards for home counsel

    home counsel has been put as an expections
  • 1978 - Space Invaders arrive

    Space Invaders, released by Taito, becomes an international sensation, first in Japan, and later in the U.S.. Released first in arcade format, Space Invaders leads to a shortage of 100-yen coins in Japan. Some arcades open just so teens can play the game. Space Invaders releases for the Atari 2600 in 1980 and goes on to generate more than $500m in revenue throughout its lifetime.
  • 1980 - Pac-Man chomps into arcades and home consoles

    Japanese game company Namco develops Puck-Man. To avoid obvious puns, Namco and its American distributor, Midway, name the game Pac-Man for U.S. distribution. Pac-Man is a mega-hit. It sells 100,000 arcade units and generates $1 billion in revenue (in quarters) in its first 15 months. It becomes the first arcade game adapted to Atari and the first game to have an animated and eponymous main character.
  • 1981 - Donkey Kong storms in, and Nintendo is done with vacuums and vice

    Shigeru Miyamoto creates Donkey Kong for Nintendo, which, by this time, has moved into video games and out of love hotels and vacuums. Donkey Kong is a massive hit and becomes one of the first games to feature multiple levels. It also introduces us to a character we're now well familiar with: Jumpman, or, as he's known to many today, Mario.
  • 1984 - Tetris falls into place

    Russian Alexey Pajitnov creates Tetris but has to cede the game's rights to the Soviet government. Game creators couldn't independently publish video games in Soviet Russia. In 1988, Henk Rogers purchases Tetris from the Russian government and brings it to Japan, where he convinces Nintendo executives to buy the game and release it for Game Boy (Nintendo execs initially only wanted to release Mario). Tetris sells 35 million copies on Game Boy.
  • 1988 - John Madden brings football to NES

    John Madden Football releases for NES, the first title in what becomes an extremely popular series
  • 1989 - Sonic the Hedgehog is here

    Sega releases its 16-bit Genesis console in the U.S. and chooses Sonic the Hedgehog as its flagship character.
  • 1989 - SimCity arrives (with a few haters)

    SimCity releases for computers. Originally, no distributor would buy the rights to the game because many didn't believe that gameplay centered on urban design would sell to a wide audience. How they were wrong.
  • 1993 - Doom stirs the pot and regulators get involved

    Doom popularizes first-person shooters and, along with the recently released Mortal Kombat, raises concern among parents and regulators about video game violence. The next year, Nintendo, Sega and Electronic Arts, pressured by a furious public and government regulators, band together to form the Entertainment Software Ratings Board to provide video game ratings.
  • 1994 - Warcraft begins to divide and conquer

    Blizzard releases Warcraft: Orcs & Humans, one of the first strategy games with a detailed mission. The Warcraft series goes onto become the most popular massively multiplayer online game (MMO).
  • 1996 - The Nintendo 64

    Nintendo releases Nintendo 64 which has 64-bit graphics and 3-D games like new installations in the Mario and Zelda series, as well as the debut title in the James Bond series, the massively popular GoldenEye 007. The 64 is the last cartridge-based system, but its fast load time and cartridge-based storage capabilities are lauded.
  • 2000 - PlayStation 2 sends shockwaves with stunning graphics

    Sony releases the PlayStation 2. At 128 bits, it has better graphics than a computer, as well as DVD technology. Grand Theft Auto is native to the PS2 and becomes a massive hit.
  • 2001 - Microsoft fires back with the Xbox

    Microsoft unveils the Xbox at CES in a keynote presentation by Bill Gates. The device features PC technology, an Ethernet port, an 8 GB hard drive and the ability to play DVDs. Its Halo: Combat Evolved game is instantly popular and becomes Xbox's flagship game franchise. The next year, Xbox introduces Xbox Live, which allows gamers to compete with users around the world.
  • 2005 - The Xbox 360 picks up where the Xbox left off

    Microsoft unveils the Xbox 360. It will later leap ahead of the competition, namely the Nintendo Wii and the Playstation 3, largely because of Halo 3's astonishing commercial success and critical acclaim. Xbox ends up getting simultaneous release for numerous games that were originally slated for a PlayStation 3 release. At one time, Xbox 360 has almost a 2-1 software attach rate advantage (the metric used to quantify how many games are sold on average to a user per system) over PS3 and Wii.
  • 2006 - The Nintendo Wii gets gamers off the couch

    The Nintendo Wii markets itself as a way for gamers to get more involved with their games. Nintendo markets the console to active, outdoorsy people who don't normally describe themselves as gamers. The Wii becomes a worldwide hit. By 2009, it has sold almost two times the number of consoles as Sony with the PS3.
  • 2008 - Apple opens the App Store; mobile gaming grows

    The launch of Apple's app store opens up many opportunities in mobile gaming for both developers and consumers. The next year, Mobile, social games like Angry Birds for the iPhone and FarmVille for Facebook burst onto the scene.