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The asset pack needs to be fully functional and ready for outsides to use. Models, Textures, Prefabs, Collision, Showcase Level, and Preview Level all need to be 100% complete
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Complete the forest theme entirely.
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The goblin model needs to have been rigged and skinned and have all the nessisary animations finished.
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All character attributes as well as the allocation system should be working by now.
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We need to have at least 4~5 different perspectives of the forest environment.
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The goblin model needs to be fully textured.
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The frog boss, "Mudashi", needs to be fully modeling, and unwrapped and ready to be rigged/skinned and animated, as well as textured.
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Create a list of Sorcerer spells that'll be used in-game.
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Create 4~5 unique perspectives of the forest environment. Try to be as adventerous as you can! Use the (shitty lol) line art by Graham as a representation and rubric to follow.
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A small, yet detailed battlefield needs to be created using the forest asset pack.
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Create a template that's easy to edit that will play music in-battle.
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Using the Goblin model and anim sets, create a working template for future enemies. This template should be "attackable" in battle, as in, the player's character can target the enemy and deal damage.
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Complete the battle theme entirely.
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The boss for the forest, and overall Prototype needs to have it's texture completed.
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The Frog boss needs to be entirely rigged, skinned and animated.
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Create all Sorcerer spells and have them function as intended. They should have working targeting, damage values, be affected by both character attributes as well as enemy attributes, and have basic spell animations.
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Complete the Boss theme entirely.
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Create the first set of random encounters, which include "Back Attack", "Pinser", "Preemptive". Include formula for how many steps are required to get into a battle, as well as a transition from the localworld to the battlefield.
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Complete the Fanfare theme entirely.