Obelisk Prototype - October

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    Obelisk Prototype

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    Forest Asset Pack Submitted

    The asset pack needs to be fully functional and ready for outsides to use. Models, Textures, Prefabs, Collision, Showcase Level, and Preview Level all need to be 100% complete
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    Forest Theme

    Complete the forest theme entirely.
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    Goblin Animations

    The goblin model needs to have been rigged and skinned and have all the nessisary animations finished.
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    Character Attribute + Allocation System

    All character attributes as well as the allocation system should be working by now.
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    Forest Environment

    We need to have at least 4~5 different perspectives of the forest environment.
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    Goblin Texture

    The goblin model needs to be fully textured.
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    Frog Boss Model

    The frog boss, "Mudashi", needs to be fully modeling, and unwrapped and ready to be rigged/skinned and animated, as well as textured.
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    Sorcerer Spell Documentation

    Create a list of Sorcerer spells that'll be used in-game.
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    Environment Concept Art

    Create 4~5 unique perspectives of the forest environment. Try to be as adventerous as you can! Use the (shitty lol) line art by Graham as a representation and rubric to follow.
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    Battlefield

    A small, yet detailed battlefield needs to be created using the forest asset pack.
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    Battlefield Music Template

    Create a template that's easy to edit that will play music in-battle.
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    Enemy Animations

    Using the Goblin model and anim sets, create a working template for future enemies. This template should be "attackable" in battle, as in, the player's character can target the enemy and deal damage.
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    Battle Theme

    Complete the battle theme entirely.
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    Frog Boss Texture

    The boss for the forest, and overall Prototype needs to have it's texture completed.
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    Frog Boss Animation

    The Frog boss needs to be entirely rigged, skinned and animated.
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    Sorcerer Spells

    Create all Sorcerer spells and have them function as intended. They should have working targeting, damage values, be affected by both character attributes as well as enemy attributes, and have basic spell animations.
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    Enemy Concept Art

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    Boss Theme

    Complete the Boss theme entirely.
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    Random Encounters

    Create the first set of random encounters, which include "Back Attack", "Pinser", "Preemptive". Include formula for how many steps are required to get into a battle, as well as a transition from the localworld to the battlefield.
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    Fanfare Theme

    Complete the Fanfare theme entirely.