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Sakurai begins working at Hal Laboratories after graduating from high school.
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He designs Kirby when he was only 19 years old. Kirby was designed to be a simple character. In the original concept, Sakurai wanted to make a ‘one button’ game.
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The original plan for what eventually became Smash 64 is finished. The original plan was called “Four-player Simultaneous Face-off No-Damage Battle Royale Fight.” By November, Sakurai and Iwata had a working skeleton for the game.
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Sakurai presents two prototypes to Nintendo: an action-adventure game, and a fighting game, internally called Ryuoh: The Fighting Game.
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Iwata and Sakurai created another prototype, based on Ryuoh, with four Nintendo characters: Mario, Samus, Fox, and Donkey Kong, and presented it to Nintendo. Full-scale development on this new project begins quickly.
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Nintendo All Stars! Super Smash Brothers for the Nintendo 64 is released in Japan.
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While at E3, Sakurai decides to start work on a Smash Brothers game for the Gamecube.
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Sakurai is initially working on the game by himself.
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Super Smash Brothers: Melee is released for the Gamecube in Japan. Sakurai has referred to the 13 month development period of Melee as “an extremely grueling development cycle,” and the worst of his career.
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After finishing Kirby’s Air Ride, Sakurai decides to leave Hal Laboratories. In the August 22nd, 2003 edition of Sakurai’s Famitsu column (Volume 18) he explains that he quit for two reasons “Roughly speaking, part of the reason is I felt that in the current organization that it would be difficult to continue making games. The other part of the reason that I left is because I felt there would be appeal in working with a variety of other content creators”.
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Sakurai established Sora Ltd.
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Masahiro Sakurai marries Michiko Takahasi.
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Super Smash Brothers Brawl is released for the Nintendo Wii in Japan.
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Sakurai announced Super Smash Bros. for the Wii U and 3DS at E3.
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Super Smash Bros for WiiU/3DS was realesed.
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A new Super Smash Bros for the Nintendo Switch was announced for this year 2018.