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https://www.youtube.com/watch?v=CSt9IFUVfcg
Where it all started -
https://www.youtube.com/watch?v=bKXiVYIboMA
Player controls -
Added crew vision system
Added reaction behavior
Added scanning behavior
Turret traverse sounds -
Added commander viewer traverse to T-90
Added commander sights to items that are posed in AAR view -
Shots now inherit velocity from the gun that fired them
The target tracking mode is now separate from the smooth aiming mode
Key binds for zoom and free look / tracking have been revised to aid trackpad users -
Separated auxiliary ammo racks from main ones
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Added visible metal shards to spall projectiles
Added impact sparks for kinetic rounds
Added ricochet sparks for all ammo
Added pitch shifting to turret traverse sound -
Improved lighting of all particle systems in dark environments
Changed several tank materials to use physically based rendering system -
Improved lateral anti-slip
Improved T-72M suspension flexibility
Updated M1A2 SEP armor values for realism, especially on the rear -
Added Gunner's Auxiliary Sight (GAS) sabot reticle to M1A2 SEP
Several bug fixes -
"Desert Thunder" missions
M1A1HA -
Armor crushing mechanic
HEAT jet ricochet -
Added switch in Esc menu to disable all HUD elements
New gunner's sight to T-55
Manual increment/decrement controls for FCS -
T-55 night spotlight
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Improvements & fixes
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Freecam
Shot trace riding for AAR & timestamps -
Field of view control to free-fly cam
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This patch mostly serves to address some issues pointed out since the last patch.
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Corrected BMD-3 missile launcher tube angle and height
Other fixes... -
New particle effects on all vehicles
Visible projectiles
Slow motion / timescale
Tank X-ray -
Current timescale is now displayed on the HUD
Pause is now disabled during slowed time for stability -
Added support for tracer rounds and non-tracer rounds in the same belt
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X-ray in AAR can now be toggled
No more "pixel shells" -
Added fuel tanks (wet racks) to T-72M
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Free cam now has smooth aim mode
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Fixed issues
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APFSDS rounds now show sabot petals splitting off
HEAT rounds now have a visible penetrator jet -
Switched rendering path to deferred
Multiple image processing enhancements -
Fixed a crash when using night optics
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Removed all pre-alpha content
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Fixed some bugs that could cause HUD elements to appear in free cam
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Pausing & time speed control
Basic destruction to marker posts -
Fixed bugs
Improved lightning -
T-72A
UAZ-469
Escp menu -
Improved color grading
Updated textures & driving -
Added drivetrain info to HUD
Improved collision physics -
Fixed glitch that would make the main menu date stamp change based on the current day
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Fixed an issue where the wheels on the bus M113 would not go round and round
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Reticles visible in gunsight view
Camera now avoids passing through the ground -
Fixed gunsight reticle in BRDM-2
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Weapon, ammo, and stabilization info to HUD
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VHS effect to main menu
Firing range improvements -
Quality-of-life update with many small improvements
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Removed default analog mappings and added a toggle in the options menu
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Fixed bugs
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Updated textures
Option categories -
AAR mode
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T-55 armor & components
AAR X-ray view
New crew health system -
Screenshot feature
Sound pauses when game pauses -
Expanded firing range map
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Vegetation options
Several other options -
New 2km map
Some damage models -
https://gunnerheatpc.com/news/articles/ghpc-version-20201004-dot-1-patch-notes
T-72M1 automatic delta-D
"dump lead" option -
https://gunnerheatpc.com/news/articles/ghpc-version-20201129-patch-notes
Night vision optics & illuminator for T-55A
day/night cycle -
https://gunnerheatpc.com/news/articles/ghpc-version-20201231-patch-notes
Mission result text
First iteration of combat and driving AI -
https://gunnerheatpc.com/news/articles/ghpc-version-20210109-patch-notes
Gun barrel & breech are now destructible -
https://gunnerheatpc.com/news/articles/ghpc-version-20210131-patch-notes
Point Alpha map
Ammo switching
Restocking -
https://gunnerheatpc.com/news/articles/ghpc-version-20210131-dot-1-patch-notes
"How to play" buttons
AAR filters
Overpressure from explosions -
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Just fixing stuff
-
-
https://gunnerheatpc.com/news/articles/ghpc-version-20210505-patch-notes
US crew voices
auto select ammo -
https://gunnerheatpc.com/news/articles/ghpc-version-20210505-dot-1-patch-notes
Commander override feature -
https://gunnerheatpc.com/news/articles/ghpc-version-20210531-patch-notes
Faction selection for missions -
https://gunnerheatpc.com/news/articles/ghpc-20210705-patch-notes
Visible infantry on M113, TOW and 9k111
new main menu scene -
https://gunnerheatpc.com/news/articles/ghpc-20210808-patch-notes
Bunch of fixes & overhauls -
https://gunnerheatpc.com/news/articles/ghpc-20210907-dot-1-patch-notes
New vegetation system -
https://gunnerheatpc.com/news/articles/ghpc-20211004-patch-notes
BMP-1
Ural-375D truck
basic event triggers -
https://gunnerheatpc.com/news/articles/ghpc-20211004-dot-1-patch-notes
textures for 125mm ammunition in T-72M1
fixes -
-
-
https://gunnerheatpc.com/news/articles/ghpc-20211208-patch-notes
Ambient nature sound effects
Smooth LOD transitions for many vegetation items
much-requested overhaul to explosive damage and suppression effects -
https://gunnerheatpc.com/news/articles/ghpc-20220206-patch-notes
New main menu UI and reorganized instant action section
Dynamic mission generator -
-
https://gunnerheatpc.com/news/articles/ghpc-20220401-patch-notes
Dynamic music system
The T-34 swarm? -
-
-
-
-
https://gunnerheatpc.com/news/articles/ghpc-20220711-patch-notes
North Fields map -
-
-
https://steamcommunity.com/games/1705180/announcements/detail/6077067575551174997
Restored longstanding default control scheme -
https://store.steampowered.com/news/app/1705180/view/3321992212811743836
A lot more missions (instant action and campaign)
Flexible aerial antennas -
https://store.steampowered.com/news/app/1705180/view/3409814398507920297
T-72M "gill armor" variant
Illumination flares -
-
https://store.steampowered.com/news/app/1705180/view/3602348353213292940
Flavor text in campaign to hint logistics -
-
https://store.steampowered.com/news/app/1705180/view/3654145459653268294
Several missions
day/night selection -
https://store.steampowered.com/news/app/1705180/view/3644012994599823550
Small adjustments and bug fixes -
https://store.steampowered.com/news/app/1705180/view/3645139528247360292
Small adjustments and bug fixes -
-
https://store.steampowered.com/news/app/1705180/view/5408301226459376286
Small adjustments and bug fixes -
https://store.steampowered.com/news/app/1705180/view/6466648025542465825
April Fools missions replaced by "Obscene Odyssey" -
https://store.steampowered.com/news/app/1705180/view/3680048764138469619
M901 ITV (not playable yet) -
https://store.steampowered.com/news/app/1705180/view/3674422435246540102
"Hind" gunship
"Kiowa" scout helicopter -
https://store.steampowered.com/news/app/1705180/view/3646275572460267844
CRT screen noise due to impulse shock from recoil and concussion
Optimisation -
https://store.steampowered.com/news/app/1705180/view/3672173172147436371
Memory leak fix
Added CAS to many missions -
-
https://store.steampowered.com/news/app/1705180/view/3662043878096998373
Training missions -
https://store.steampowered.com/news/app/1705180/view/3712714447100859860
Longer Road mission
Core engine update -
-
https://store.steampowered.com/news/app/1705180/view/3862462943694533479
fix AI being able to see through large swaths of forest -
https://store.steampowered.com/news/app/1705180/view/3952539375937164868
T-64A
map reports
restocking improvements -
https://store.steampowered.com/news/app/1705180/view/4027975303594038976
Fixed weapon sounds bug -
-