Main

Evolution of Exposure to Gaming Consoles and Platforms

By snch.mu
  • Arcade Machines

    Arcade Machines
    A video game arcade cabinet, also known as a video arcade machine or video coin-op, is the housing within which a video arcade game's hardware resides. They are mainly seen on malls, arcades, and even rented on some stores. A user needs to insert a 5-peso coin to play, and there are a lineup of games to choose from with 16-bit graphics.
  • Period: to

    Early Childhood

    This era consists of mostly 8-16 bit graphic with chip-music gaming consoles in our childhood, which are very simple in interface.
  • Period: to

    Traditional Gaming Hardwares and Platforms

  • Cellular Phones

    Cellular Phones
    Nokia is the most popular company of cellular phones during the late 90's and 2000's with their models such as the old-school 3210. Besides from texts and messages, these phones are also capable of playing games such as Snake, Bounce, and Space Impact. They standard keyboard for this phone incudes Numeric keypad, Soft keys, and D-Pad.
  • Gameboy Advance

    Gameboy Advance
    Gameboy advance is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. This is the earliest handheld portable gaming console we've personally owned, which is powered by 2 AA batteries, with a DRAM slot for list of games. The most popular game played is Super Mario Land. Gameboy consoles serve as a symbol of nostalgia for most milennials,
  • Personal Computers (Offline Games)

    Personal Computers (Offline Games)
    During our middle childhood, when PCs (personal computers) became more accessible to the public, offline computer games were on rise and took over most children's gaming life during that time. Collection of games provided by companies such as Gamehouse, Popcap, Bigfish, etc. and default offline Windows softwares such as TextTwist, Space Cadet, Solitaire, are memorable childhood games.
  • Period: to

    Late Childhood

    In this gaming era came the rise of portables and handhelds competing with each other.
  • Period: to

    Middle Childhood

    Hardware under this period are more enhanced in graphics (supporting higher number of pixels wider color spectrum and interface).
  • Playstation

    Playstation
    The PlayStation is a home video game console that was developed by Sony Computer Entertainment. It requires monitor screen to play, along with their own controllers and games installed in compact-discs. Mostly exposed to racing games, the most popular we played were Grand Turismo series. The PlayStation 2 is the best-selling video game console of all time, selling over 155 million units, confirmed by Sony in 2011.
  • Nintendo DS

    Nintendo DS
    The Nintendo DS, is a 32-bit dual-screen handheld game console developed and released by Nintendo. The DS, short for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld gaming: two LCD screens working in tandem (the bottom one featuring a touchscreen), which overall made it unique. An SD card slot is used to play games, and the most popular ones are Super Mario series (64, RPG, Kart, Bros.)
  • Period: to

    Puberty

    PCs had became more popular and the media they can handle including games also became interests to audiences.
  • PSP (Playstation Portable)

    PSP (Playstation Portable)
    PSP is a handheld game console developed by Sony Computer Entertainment. It primarily competed with the Nintendo DS, as part of the seventh generation of video games consoles.
    The PlayStation Portable became the most powerful portable system when launched, Its GPU encompassed high-end graphics on a handheld, as well as multi-media capabilities that made it a tough competitor against Nintendo consoles.
  • Period: to

    New Gaming Hardwares and Platforms

  • Internet PC Games

    Internet PC Games
    The rise of internet connectivity among the world opened doors for online games particularly in websites, most popularly social media such as Facebook. In this platform, games are interactive more than ever, because it gives the option to play in a large-scale connection. Farmville, Pet Society, Baking Life, Poker, etc. were played by millions of people.
  • Early Smartphones

    Early Smartphones
    When internet and wireless connectivity became more accessible , so as the revolution of a new lineup of mobile devices which are now called smartphones. Their hardware and system platforms (Android, Apple) offer a new experience of multimedia including games through apps in a portable manner (Playstore, Appstore) and connect in the internet the same way, permitting powerful connections with ease.
  • Period: to

    Early Teenage Years

    Smartphones became the dominant gaming platform for everyone.
  • Modern Smartphones and Tablets (later models)

    Modern Smartphones and Tablets (later models)
    Later models of smart devices are evolving in terms of specs and power, and so can they accommodate larger-capacity media including games with high-end graphics and memory to be handled. Games are more realistic, versatile, accessible, interactive and sophisticated more than ever, and maybe we can cross new dimensions in the future such as advanced Virtual reality.
  • Modern Smartphones and Tablets

    Modern Smartphones and Tablets
    Modern smartphones as well as tablets are the current generation of gaming platform nowadays, where Apple and Samsung are the leading companies. With their convenience and power, they utilize great connections with quality experience among players, while maintaining accessibility to the mass. We can now just search and type for what kind of game we want with ease while developers and companies offer multitudes of them.
  • Period: to

    Late Teenage Years

    Technology is pushing limits to reach a new experience for everyone, such as virtual and augmented reality. These may be the next things in gaming.