Ed Tech Timeline

  • Learning Management Systems

    Learning Management Systems
    Adoption of online platforms for course management and school platforms (Ex: Canvas, Schoology, Moodle, etc.)
  • Chromebooks

    Chromebooks
    Chromebooks begin to appear in schools
  • Open Educational Resources

    Open Educational Resources
    OER made learning accessible by offering free textbooks, videos, and lesson plans (Ex: KhanAcademy, OER Commons, OpenStax, etc.)
  • Google Classroom

    Google Classroom
    Google begins implementing a classroom for students to manage assignments and grades
  • Adaptive Technology

    Adaptive Technology
    Shift to using algorithms to tailor learning based on student-data (Ex: i-Ready, IXL, DreamBox, etc.)
  • Minecraft in Education

    Minecraft in Education
    Minecraft is piloted and created learning environments
  • Gamification

    Gamification
    Increased student motivation through game-like experiences (Ex: Kahoot!, Minecraft: Education Edition, Cool Math, ABCya, etc.)
  • Amazon Inspire

    Amazon Inspire
    Amazon inspire launched as a platform for sharing OER.
  • Immersive Learning

    Immersive Learning
    Augmented and virtual reality tools started to appear in K-12 and STEM education (Ex: Google Expeditions, NearPod, zSpace, etc.)
  • STEM/STEAM Integration

    STEM/STEAM Integration
    Edtech platforms start to incorportate science, technology, mathematics, arts, and engineering topics.
  • Remote Learning

    Remote Learning
    Covid-19 Pandemic forced schools to shift to online and distance remote learning (Ex: Zoom, Google Classroom, Canvas, etc.)