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Learning Management Systems
Adoption of online platforms for course management and school platforms (Ex: Canvas, Schoology, Moodle, etc.) -
Open Educational Resources
OER made learning accessible by offering free textbooks, videos, and lesson plans (Ex: KhanAcademy, OER Commons, OpenStax, etc.) -
Adaptive Technology
Shift to using algorithms to tailor learning based on student-data (Ex: i-Ready, IXL, DreamBox, etc.) -
Gamification
Increased student motivation through game-like experiences (Ex: Kahoot!, Minecraft: Education Edition, Cool Math, ABCya, etc.) -
Immersive Learning
Augmented and virtual reality tools started to appear in K-12 and STEM education (Ex: Google Expeditions, NearPod, zSpace, etc.) -
Remote Learning
Covid-19 Pandemic forced schools to shift to online and distance remote learning (Ex: Zoom, Google Classroom, Canvas, etc.)