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Learning Management Systems
Adoption of online platforms for course management and school platforms (Ex: Canvas, Schoology, Moodle, etc.) -
Chromebooks
Chromebooks begin to appear in schools -
Open Educational Resources
OER made learning accessible by offering free textbooks, videos, and lesson plans (Ex: KhanAcademy, OER Commons, OpenStax, etc.) -
Google Classroom
Google begins implementing a classroom for students to manage assignments and grades -
Adaptive Technology
Shift to using algorithms to tailor learning based on student-data (Ex: i-Ready, IXL, DreamBox, etc.) -
Minecraft in Education
Minecraft is piloted and created learning environments -
Gamification
Increased student motivation through game-like experiences (Ex: Kahoot!, Minecraft: Education Edition, Cool Math, ABCya, etc.) -
Amazon Inspire
Amazon inspire launched as a platform for sharing OER. -
Immersive Learning
Augmented and virtual reality tools started to appear in K-12 and STEM education (Ex: Google Expeditions, NearPod, zSpace, etc.) -
STEM/STEAM Integration
Edtech platforms start to incorportate science, technology, mathematics, arts, and engineering topics. -
Remote Learning
Covid-19 Pandemic forced schools to shift to online and distance remote learning (Ex: Zoom, Google Classroom, Canvas, etc.)