EME 3813 EdTech Timeline

By knijeah
  • iPad Launches

    iPad Launches
    Apple releases the first iPad, sparking a shift toward tablet based learning and interactive apps in classrooms.
  • Interactive Whiteboards

    Interactive Whiteboards
    Schools increasingly adopt SMART Boards and Promethean Boards.
  • Flipped Classroom Model

    Flipped Classroom Model
    Gains traction with tools like Screencast-O-Matic and Explain Everything, allowing teachers to pre-record lessons.
  • Chromebooks in Classrooms

    Chromebooks in Classrooms
    Google Chromebooks become increasingly common in schools due to affordability and integration with Google Apps For Education.
  • Minecraft in Education

    Minecraft in Education
    Education Edition begins development, exploring game-based learning.
  • Virtual Reality in Education

    Virtual Reality in Education
    Google launches Google Expeditions, allowing students to take VR field trips using Google Cardboard.
  • Coding Education Expands

    Coding Education Expands
    Tools like Scratch, Tynker, and Code.org’s Hour of Code go mainstream in K-12.
  • Artificial Intelligence in education

    Artificial Intelligence in education
    Platforms start integrating AI tutors and smart feedback mechanisms.
  • Growth of AI Powered Tutors

    Growth of AI Powered Tutors
    Tools like Squirrel AI and Carnegie Learning, redefine personalized learning.
  • Gamified Learning

    Gamified Learning
    Kahoot!, Quizizz, and Gimkit grow in use for assessment and review.
  • Pandemic Accelerates EdTech

    Pandemic Accelerates EdTech
    New tools emerge rapidly. ex: Loom for recorded lectures, Nearpod for interactive lessons, and Wakelet for creating resources.