ID

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    Early Media Foundations

    Visual Instruction Movement: The use of films, slides, and photographs to aid instruction begins. John Dewey emphasizes experiential learning, connecting education with real-world experience. Thorndike’s Laws of Learning → systematic teaching Ch. 1 – Definitions: Early IDT definitions tied to media and tools (Reiser Dempsey, 2018, p. 3).
  • Thorndike’s Laws of Learning

    Thorndike publishes The Elements of Psychology and articulates the Law of Effect and Law of Exercise, which lay the foundations for behaviorist instructional approaches.
  • Rise of Radio & Films

    Rise of Radio & Films

    With the rise of radio and educational films, optimism grew that the media would revolutionize education. However, this era also introduced the “media versus method" debate, questioning whether technology itself was effective.
  • Visual Instruction Movement

    Film projectors and slides are promoted for classroom use. The first National Education Association's Division of Visual Instruction was established in 1923. Early optimism that technology itself could revolutionize education.
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    Expanding Educational Media

    Radio and Film are increasingly used for education, sparking debates about technology’s role in learning. Thorndike’s Laws of Learning (law of effect, law of exercise) influence later instructional practices. Ch. 2 – History: Media vs. method debates (Reiser, 2018, p. 10–12).
  • WWII & Behaviorism

    WWII & Behaviorism

    Large-scale U.S. military training with films manuals.
    Skinner’s behaviorism applied to training. Ch. 2 – History: WWII training sparked systematic instructional design (Reiser, 2018, p. 12–14).
  • World War II Training Films

    The U.S. military produces over 400 training films and 100 training manuals. More than 11 million soldiers have been trained, demonstrating the success of systematic instructional design.
  • Behaviorism and Programmed Instruction

    Behaviorism and Programmed Instruction

    Skinner → programmed instruction, teaching machines.
    Rise of systematic design methods. Ch. 3 – ID Models: Early design models were linear and behaviorist (Branch Merrill, 2018, p. 21–24).
  • Skinner’s Teaching Machine

    B.F. Skinner demonstrates his first teaching machine and principles of programmed instruction.
  • Gagné and Cognitive Psychology

    Gagné and Cognitive Psychology

    Robert Gagné publishes Conditions of Learning (1965).
    Information-processing theory challenges behaviorism. Ch. 7 – Psychological Foundations: Cognitivism reframes instructional design (Ertmer Newby, 2018, pp. 50–52).
  • Gagné’s Conditions of Learning

    Robert Gagné publishes his book outlining five domains of learning outcomes and nine events of instruction. This book shifts the field toward cognitive psychology and systematic instructional planning.
  • Formative and Summative Evaluations

    Michael Scriven introduces formative vs. summative evaluation. He emphasized their differences in both the goals of the information they seek and how the data is utilized.
  • Evaluation Models

    Evaluation Models

    IDT shifts focus from media to process.
    Evaluation models (Scriven, Bloom).
    AECT formalizes field definitions. Ch. 2 – History: AECT definitions refine the field (Reiser, 2018, pp. 15–18).
    Ch. 8 – Constructivism: Constructivist perspectives begin influencing design (Jonassen, 2018, pp. 62–63).
  • IDT is recognized

    The Association for Educational Communications and Technology (AECT) issues a widely accepted definition of the field. Instructional design is recognized as a professional discipline.
  • The Cognitive Revolution and Computers

    The Cognitive Revolution and Computers

    Cognitive revolution in learning.
    Constructivist sociocultural theories (Vygotsky, Lave).
    Widespread personal computer use. Ch. 6 – Values: IDT incorporates ethics, equity, and learner needs (Kenny, Zhang, Schwier, Campbell, 2018, p. 95–96).
    Ch. 7 8 – Psychology/Constructivism (Ertmer Newby, 2018, pp. 53–55; Jonassen, 2018, p. 64–65).
  • Personal Computers in Classrooms

    Apple II computers were introduced into schools across the U.S., marking the beginning of computer-assisted instruction and the movement away from purely behaviorist models.
  • Keller’s ARCS Model of Motivation

    John Keller developed the ARCS model (Attention, Relevance, Confidence, Satisfaction). Provides a systematic framework for sustaining learner motivation in instructional design.
  • Multimedia, Situated Learning, and Expanding Values

    Multimedia, Situated Learning, and Expanding Values

    Multimedia/hypermedia learning.
    Situated learning, authentic tasks (Lave Wenger).
    IDT expands to include performance improvement. Ch. 9 – Motivation: ARCS model widely applied (Keller, 2018, p. 79–81).
    Ch. 6 – Values: Focus on inclusivity and accessibility (Kenny et al., 2018, p. 98–100).
  • Situated Learning Theory

    Jean Lave and Etienne Wenger published Situated Learning: Legitimate Peripheral Participation.
    Promotes the idea of learning as participation in communities of practice, influencing the development of constructivist instructional design.
  • Growth of Internet-Based Instruction

    Growth of Internet-Based Instruction

    The World Wide Web enables e-learning and the first online courses.
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    E-Learning and Iterative Design Models

    Internet-based instruction, e-learning, rapid prototyping, agile design.
    Mobile learning and LMSs expand. Ch. 3 – Models: Iterative and rapid prototyping approaches gain traction (Branch Merrill, 2018, p. 26–28).
    Ch. 9 – Motivation: Intrinsic/extrinsic motivation emphasized (Keller, 2018, p. 82–83).
  • Blackboard and WebCT become widely used

    Standardize online course delivery through Learning Management Systems (LMSs). Online learning is becoming mainstream in schools and universities.
  • Adaptive Learning and Analytics

    Learning analytics and adaptive learning platforms personalize instruction based on learner data. Ethical values around data use, equity, and accessibility become central concerns.
  • Mobile learning

    Mobile learning

    Smartphones and tablets allow for anytime, anywhere learning, expanding access to education.
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    Emerging Technologies and Ethical Design

    Learning analytics, adaptive systems, VR/AI in learning.
    Ethical design values accessibility, inclusion, and equity.
    Motivation theories integrated into digital learning. Ch. 6 – Values: Ethical and cultural responsiveness emphasized (Kenny et al., 2018, p. 100–102).
    Ch. 9 – Motivation: Self-determination and engagement central (Keller, 2018, p. 83–85).
  • Adaptive learning platforms emerge

    Adaptive learning platforms emerge

    Personalized instruction based on learning analytics, integrating psychological insights and learner motivation.
  • Growth of VR and AR tools

    Growth of VR and AR tools

    Expands immersive learning experiences for simulations, training, and interactive environments.
    (Oculus Rift/Google Cardboard)
  • Remote Learning Acceleration

    Remote Learning Acceleration

    The COVID-19 pandemic has prompted schools and universities worldwide to adopt online and hybrid learning. IDT professionals rapidly develop technology-rich solutions for remote teaching and engagement.