-
Willy Higinbotham creates a tennis game on an oscilloscope and analog computer for public demonstration in Brookhaven National Laboratory. About 2 years later it was forgotten about 2 years later.http://www.museumofplay.org/about/icheg/video-game-history/timeline
-
Students at MIT create mouse in the Maze on MIT's TX-0 computer users first draw a maze with a light pen then a mouse navigates through it.
http://www.museumofplay.org/about/icheg/video-game-history/timeline -
Computer programmer John Burgeson stays home sick from work at IBM and starts developing a computer baseball simulation.A month later the first actual program was created. http://www.museumofplay.org/about/icheg/video-game-history/timeline
-
The Raytheon company develops a computer simulation of global cold war conflict for the U.S joint chiefs of staff. http://www.museumofplay.org/about/icheg/video-game-history/timeline
-
MIT student Steve Russell invents space war the first computer based video game. Over the next decade the game spreads across the country. http://www.museumofplay.org/about/icheg/video-game-history/timeline
-
Months after the cuban missile crisis the U.S defense department completed a war game known as Stage. Showing the U.S will win the war.http://www.museumofplay.org/about/icheg/video-game-history/timeline
-
A day after Dartmouth defeats princeton 28-14 in football to win the Ivy league championship, a Dartmouth student invented the first online computer football game. http://www.museumofplay.org/about/icheg/video-game-history/timeline
-
Ralph Baer develops his "Brown Box" the video game prototype that lets users play tennis and other games. http://www.museumofplay.org/about/icheg/video-game-history/timeline
-
Ralph Baer patents his interactive system television game. Four years later Magnavox releases odyssey, the first home based video game system. http://www.museumofplay.org/about/icheg/video-game-history/timeline
-
Nolan Bushnell and Al Alcorn of Atari develop an arcade tennis game. When it was tested it got jammed up with to many quarters and stopped working. http://www.museumofplay.org/about/icheg/video-game-history/timeline
-
A missing slice of pizza inspires Namco's Toru Iwatani to create Pac-man, which goes on sale in July 1980. That year a version of Pac-Man for Atari 2600 becomes the first arcade game to appear on a home console. http://www.museumofplay.org/about/icheg/video-game-history/timeline
-
Atari sued Philips for copying Pac-Man and the court ruled in Atari's favor saying it was copy infringement. Pac-Man was still criticized for its terrible graphics. http://mentalfloss.com/article/55078/11-times-video-games-led-lawsuits
-
The case was heard in New York and Nintendo was accused of infringement of universals King Kong. The court ruled in Nintendo's favor saying it was not copyright infringement. https://en.wikipedia.org/wiki/Universal_City_Studios,_Inc._v._Nintendo_Co.,_Ltd.
-
John Madden Football introduces gridiron realism to computer games, making this game- and its many console sequels- perennial best sellers. http://www.museumofplay.org/about/icheg/video-game-history/timeline
-
New ESRB rating system announced, with 5 rating categories and 17 content descriptors to let parents and people know what the games like. http://www.esrb.org/about/chronology.aspx
-
Sony releases Playstation in the United States, selling for $100 less than Sega Saturn. The lower price point, along with the arrival of Nintendo 64 in 1996, weakens Sega's home console business. http://www.museumofplay.org/about/icheg/video-game-history/timeline
-
Microsoft's Xbox 360 brings high definition realism to the game market, as well as even better multiplayer competitions on Xbox Live and popular titles such as Alan Wake. http://www.museumofplay.org/about/icheg/video-game-history/timeline
-
Skylanders: Spyro's Adventure becomes the first argumented reality hit by letting players place a plastic figure on a portal of power to zap a character into the game. http://www.museumofplay.org/about/icheg/video-game-history/timeline
-
Players hunt for virtual creatures like Pikachu and Horsea in the real world with Niantic's free to play Pokemon Go the game of summer 2016. http://www.museumofplay.org/about/icheg/video-game-history/timeline
-
Started off with only 7 players on each side of the ball, jut madden didn't like that so he insisted on them making it 11v11 and they did graphics also evolved alot. https://www.youtube.com/watch?v=EKm-EeC14D8