-
Boone and Bayne, in tandem, create the world, and with it, the Great Mages of Old who will come to shape it and it's inhabitants.
-
The period of time in which the world as we know it was formed and shaped.
-
Bayne was split into three parts, in a gambit to prevent his domain from growing too powerful.
-
The beginnings of organized society begin among the Elvish people, the first town in what would one day be known as Evelayn, the greatest kingdom in Reigel.
-
Dwarvish people lay the groundwork for a home of their own.
-
Orc tribes begin sprouting across Reigel, making daring attacks against Elf and Dwarf settlements alike.
-
The first of the Great Mages dies, Leofwine, it's believed he guided the the development of the Elvish and Baynesborn people, and brought about the first Kin among them.
-
Spurred on by the death of Leofwine, the now organized Orc people begin an all out assault on the Dwarvish kingdom. To combat this, the Dwarves call on Elvish forces to defend them. Heavy losses are sustained on all sides, and the Dwarvish people cannot stand alone after the events of the war.
-
Great Mages begin leaving the world at a rapid pace, many of them with no records of death or departure. Scattered accounts claim many of the Mages grew tired of this world, and left to mold the next.
-
Little is known about the events of this era.
-
The Orcs, in a miraculous turn of events, make an alliance, they form a mighty kingdom of people under the combined forces of Orc and Goblin kind.
-
A broken Dwarvish people finally find sanctuary among another of the stout races, the Gnomes. A new, stronger kingdom is born, the kingdom of Haphut, united under the banners of both peoples.
-
The last of the Great Mages to remain, Daedalus, the Great White Dragon, reveals himself as a force for peace in the world, vowing to strike down those who oppose it.
-
The peoples of the world, lacking any conflict or incredible change, seek to make their own, exploration of their homes sees them finding secrets untold for generations, hiding just under their noses. Powerful secrets.
-
The Elvish people find among the writings of the Mages a description of a man known only as Boone, The Great King. A man of incredible power. The Elvish people throw themselves into admiration of him, even adopting the new identity of Boonesborn.
-
The Haphut kingdom, on an expidition, discover something horrible. Something of immeasurable power, and something to be acknowledged. To appease it, their peoples bring many grandiose offerings, hoping it may never grant them its ire. In time, the fear of these offerings fade, and it becomes a joyous tradition celebrating humility.
-
The Orcs find a part of Bayne. One likely better kept to itself. They form an uneasy bond with whatever it is, and manage to form rituals that appease it. The odd relationship these parties have still baffles other people to the current day. Around this the Orcs finally form a proper territory, calling it the Dulvic kingdom.
-
The great Kin population of the Boonesborn people has led to incredible advances in the field of magic, with this new power, the Boonesborn grow their lands, growing beyond their frigid place of origin into the temperate fields of central Reigel.
-
-
While their Kin population doesn't quite match that of the Elves, the combined brainpower and intuition of the Haphutian people leads to an advanced mercantile structure for not only their kingdom, but the world at large. Their network even connects the Evelayn and Dulvic kingdoms.
-
The Kin population of the Dulvic peoples surpasses that of the Elves, and they go on to claim all of the wastes of eastern Reigel as their own territory. While not contested land, the positional advantage this could grant them in conflict inspires fear in the Elves.
-
Daedalus, the last of the Mages alive, finally passes. A state of unease sweeps the people of Reigel.
-
With no more standing protectors of peace, the only people left to guard Reigel's harmony was its own people.
-
The Dulvic Kingdom sends word to Evelayn that it intends to sense emissaries of peace to commune with their people, promising a true era of harmony in Reigel
-
In the effort to create another horrible war, the Orcs leverage their Goblin allies as pawns in a scheme for battle. This results in a worldwide disdain for the small green people, and mass slaughters of their kind were not uncommon amongst all nations.
-
A long and bloody war, one that far outmatched the events of the world's first, ensues among the nations of Evelayn, Dulvic, and Haphut. Despite the overwhelming Dulvic forces, the coordination of Evelayn and Haphut reigns supreme, bringing about a potential end to the Orcish terror that plagued the world for millennia.
-
I SWEAR TO FUCKING GOD IF ONE OF YOU WANTS TO BE MORE THAN 218 YEARS OLD I AM GOING TO KILL YOU
-
The Evelayn crown establishes its first Adventurer's Guild! One it hopes will spread across the land to unite all kingdoms under one peaceful goal to protect their peoples.