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School Museums first appeared. St. Louis "served as the central administrative unit for visual instruction" Early on films, slides, and photographs were included (Reiser, 2001, p. 55).
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Visual media in early museums gave way to the term visual education. (Reiser, 2001)
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First media devices used in schools. The 1st catalog of instructional films appeared. (Reiser, 2001)
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visual instruction grew and professional organizations were formed (Reiser, 2001).
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Books on visual instruction are written. During this time audiovisual instruction began to grow as well (Reiser, 2001).
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Federal government established the Division of visual aids for war training. Through this division, training films were created. This also led to reduced training time without affecting training effectiveness (Reiser, 2001).
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During WWII the US Army produced training films and film strips. These method was also used to train those in the army and civilian roles (Reiser, 2001).
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Television media is growing and the rise of instruction using the tv heavily due to the FCC and Ford Foundation Funding (Reiser, 2001.
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Instructional tv began to decline and tv was being used for other means (Reiser, 2001).
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Instructional and educational technology terminology began to appear and make its way into media (Reiser, 2001).
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Computers emerged as a form of instruction largely due to the introduction of micro computers. Media such as textbooks, visuals, etc. were prominent with the use of computers (Reiser, 2001).
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Reigeluth published a book on instructional design (Reiser, 2001).
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World Wide Web publicly available (Reiser, 2001).
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Advances in digital technology and the internet brought about additional interest in computers (Reiser, 2001).
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Rise of social media brought about multimedia learning, content creation, and mobile learning (An, 2021).
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Creation of open educational resource (OER) and massive open online courses (MOOCs). This lead to learning at your disposal for free. MIT put curriculums online. Later this began to pop up all over college campuses (An, 2021).
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Google pioneering VR platforms that were used as another method of instruction (An, 2021).