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The history of Cyberpunk

  • 182 Blande Runner by Ridley Scott

    182 Blande Runner by Ridley Scott
    Blade Runner depicts a dark future in Los Angeles in 2019. Humans create organic robots that are almost impossible to distinguish from ordinary people. These are called replicants ahe film set the standard for the near-future film sub-genre that we call cyberpunk. Cyberpunkreviw.com. (2006). Blade Runner. Retrieved from http://www.cyberpunkreview.com/movie/decade/1980-1989/blade-runner/
  • The word "Cyberpunk" emerge

    The word "Cyberpunk" emerge
    Bruce Bethke emerge the word cyberpunk, who wrote a story with that title in 1982 and the story was first printed in the November 1983 issue of Amazing Science Fiction Stories. He combined "cyber" and "punk" to create a sci-fi genre based around computers and technology. Cyberpunk: What is cyberpunk. (2001). Retrieved from http://www.hatii.arts.gla.ac.uk/MultimediaStudentProjects/00-01/0003637k/project/html/condef.htm
  • Neuromancer Novel by William Gibson

    Neuromancer Novel by William Gibson
    Neuromancer was the first cyberpunk novel and describes the anxiety and wonder of the present era of globalised economy, digital telecommunications, and exponential technological process that we today take for granted but which, in the early 1980’s, were still new and frightening.
    Janni Pivato, M. (2000). A very short history of cyberpunk. Retrieved from http://www.athabascau.ca/courses/engl/491/cyberpunk_history.pdf
  • The Diamond Age By Neal Stephenson

    The Diamond Age By Neal Stephenson
    The Diamong Age by Neal Stephenson imagines a 21st century in which molecular machines can create any desired object or structure. Stephenson establishes new ideas in the future of the technology.
    Information database: The cyberpunk project. (2004). The Diamond Age. Retrieved from http://project.cyberpunk.ru/idb/thediamondage.html
  • The Matrix by Larry and Andy Wachowski

    The Matrix by Larry and Andy Wachowski
    The characters enter the digital world of the matrix by connecting to a computer and when existing in cyberspace, they are able to act beyond the capability of the physical body. Matrix popularised the special effects within the action-genre and introduced the bullet-time effect.
    Cyberpunkreviw.com. (2006). The Matrix Trilogy: A man-machine interface perspective. Retrieved from http://www.cyberpunkreview.com/movie/essays/understanding-the-matrix-trilogy-from-a-man-machine-interface-perspective/