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Although TV's began getting used in classroom earlier than the 1980's, it was the mid 80's that VHS gave teachers more freedom and less set up on what to choose and show in their classrooms.
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In 1986, Nintendo gave the U.S. a wide release of its new system. Students all over the country were intrigued and the gaming industry has grown enormously since then.
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1988 introduced portable laptops that are still very popular today, and used by many students regularly.
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It was the late 80's that saw an explosion in the popularity of desktops PC's getting used in the classroom.
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Although being created much earlier, it wasn't until 1990 that educational computer games were more heavily used in the classroom. Games like Oregon Trail and Number Munchers were used to help reinforce learning.
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Although first introduced in 1989, the world wide web began to be heavily used by the public in 1993.
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For better or for worse, social media begins to get popular online with a short lived site called Six Degrees.
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Still a classroom staple, YouTube began in 2005.
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Facebook was one of the first internet based social media sites to gain popularity and is used by nearly one third of every person on the planet.
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Cell phones had been around for decades, but it was the iPhone that created a new breed of phone that are used by students all over the world.
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In 2010, Apple created the iPad and it is now used in classroom all over the world.
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TikTok began in China, and now has billions of people using its platform to share videos.
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Covid-19 forced a change in the way classrooms teach that is still being felt today.
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Started by Open AI, Chat GPT is one of the first popular AI to be used widely by the public.
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A few years from now, AI is likely to help teachers run their classrooms and aid in student learning to a much higher degree than currently utilized.