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Ron Gilbert wanted to create a game, where you couldn’t die or get stuck.
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The first game in the series, designed by Ron Gilbert, Tim Schafer and Dave Grossman. It uses the SCUMM engine (Script Creation Utility for Maniac Mansion), introducing a point and click interface that revolutionizes the adventures game genre. Irreverent humor and catchy dialogues. Introduction of logic based puzzles and a system without dead or dead ends. Game in pixels.
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In 1990, concept and design make it extremely popular very quickly.
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Introduction of multiple difficulty levels (easy and hard mode)allowing a challenging experience.
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LucasArts took over and developed in 3D graphics, the next games.
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Redesigned graphics with hand drawn animation style.
Introduction of voice acting, adding a new dimension to character development. -
The first 3D game in the series, developed by Lucas Arts
Uses the GrimE (previously used in Grim Fandango, shifting to 3D polygonal graphics. -
Five episodes
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A remastered compilation with updated versions of the first two games
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Ron Gilbert’s return as director after over 30 years.
New visual style, modern graphics
New interface for managing items and puzzle hunts. -