History of Video Game Design

  • The Origins Of Video Games

    The Origins Of Video Games
    Video games were essentially made as a World War ll tactic to aid the Allied against the Axis powers. Soldiers trained with this new computer force thus beginning the video games.
  • Origins of Electronic Computer Games

    Origins of Electronic Computer Games
    The computer games of the 1950s can generally be divided into three categories: training/instructional programs, research programs for artificial intelligence, and demonstration programs intended to impress or entertain the public. Because these games were largely developed on unique hardware in a time when porting between systems was difficult and were often discarded after serving their limited purposes, they did not generally influence further developments in the industry.
  • The First Real Time Computer Prototype

    The First Real Time Computer Prototype
    Ken Olsen and Wes Clark developed a prototype real time computer called the TX-0 that incorporated the recently invented transistor, which ultimately allowed the size and cost of computers to be significantly reduced. Olsen subsequently established the Digital Equipment Corporation (DEC) with Harlan Anderson in 1957 and developed a commercial update of the TX-0 called the PDP-1.
  • First Game for Entertainment

    First Game for Entertainment
    Solely for entertainment rather than to demonstrate the power of some technology, train personnel, or aid in research was Tennis for Two, designed by William Higinbotham and built by Robert Dvorak at the Brookhaven National Laboratory in 1958
  • SpaceWar!

    SpaceWar!
    In 1961, MIT received one of the first PDP-1 computers, which incorporated a relatively sophisticated point-plotting monitor. MIT provided a similar level of access to the computer for students as it did for the TX-0, resulting in the creation of the first widespread computer game, Spacewar!
  • The First Home Console

    The First Home Console
    In 1971, Sanders concluded a licensing agreement with television company Magnavox to release the system, which reached the market in September 1972 as the Magnavox Odyssey.
  • The First commercial Video Game

    The First commercial Video Game
    The Magnavox Odyssey was the first commercially produced home video game console, and was also released in 1972. It came with several games, including Table Tennis, on which Pong was allegedly based.
  • The Rise Of New Generation Arcade Games

    The Rise Of New Generation Arcade Games
    Early hits in these genres included Gran Trak 10 (1974) and Tank (1974) from Atari, and Wheels (1975), Gun Fight, (1975) and Sea Wolf (1976) from Midway. Wheels and Gun Fight were licensed versions of Speed Race and Western Gun developed by the Taito Trading Company of Japan, marking the start of Japanese video game penetration into the United States.
  • Video Game Crash

    Video Game Crash
    At the end of 1983, several factors, including a market flooded with poor-quality games, the commercial failure of several important Atari 2600 titles, and home computers emerging as a new and more advanced gaming platform, caused the industry to experience a severe downturn. This was the "crash" of the video game industry. It bankrupted several companies.It ended what is considered to be the second generation of console video gaming.
  • 3D New World

    3D New World
    during the 1990s, game consoles started converting to 3d engines and started do develop a new era of video game graphics
  • NES Release

    NES Release
    With Nintendo now as a huge market seller, NES made it's mark in the world with games like Mario, Donkey Kong, and many more.
  • Nintendo Becomes Big News

    Nintendo Becomes Big News
    along this time, nintendo has already created a well known mark on the world with the release of mario and many other prequels and sequels following other games.
  • The Start of Mobile Games

    The Start of Mobile Games
    In the early 2000s (decade), mobile games had gained mainstream popularity in Japanese mobile phone culture, years before the United States or Europe. By 2003, a wide variety of mobile games were available on Japanese phones, ranging from puzzle games and virtual pet titles that use camera phone and fingerprint scanner technologies to 3D games with PlayStation-quality graphics
  • The Demand Of New Consoles

    The Demand Of New Consoles
    while yes, the generation seven consoles produced billions of dollars, the new decade has seen rising interest in the possibility of next generation consoles being developed in keeping with the traditional industry model of a five-year console life cycle. However, in the industry there is believed to be a lack of desire for another race to produce such a console.Reasons for this include the challenge and massive expense of creating consoles that are graphically superior to current generation
  • 2012 to Present Games

    2012 to Present Games
    The eighth generation game consoles are still the ones in use today, many are portable now and use discs or even microchips to provide a game. the quality of games has changed drastically and now visually is appealing to watch.