ED Tech Timeline

  • Smart Tablets Are Created

    Smart Tablets Are Created

    The creation of iPad was the first time students and teachers had a mobile device that could be easily accessible. This gave students a way to work together while enhancing their educational experience.
  • Chromebooks in the Classroom

    Chromebooks in the Classroom

    In 2011, Chromebooks were introduced into the classroom. They were convenient to both teachers and students as they were affordable and have great amounts of storage. Many schools would allow each student to have their own personal Chromebook to bring home and do work on so that accessibility to technology at home would not be an issue.
  • Kahoot Invented

    Kahoot Invented

    Kahoot is a game that is heavily used in the school system as a way to incorporate competitiveness into the classroom. This allowed students the opportunity to compete to be on a podium due to their preparation in the given class.
  • First Ebook Made

    First Ebook Made

    The creation of the first Ebook was important in the field of education as it allowed for people to read a book at anytime, anywhere. This was important in the class as schools were no longer spending so much money on multiple copies of hard copy books.
  • Invention of Google Classroom

    Invention of Google Classroom

    Google Classroom is a site that is easily accessible for both students and teachers. This allowed for online learning to flourish as everything could be accessed from a mobile device.
  • Artificial Intelligence

    Artificial Intelligence

    Artificial Intelligence was created in the 1960s but did not begin to take off in the field of education until 2016. The use of AI is highly beneficial in the classroom as answer can be found at the push of a button.
  • Virtual Reality

    Virtual Reality

    Virtual Reality was introduced into the classroom as a new and unique way to teach. Science class was the main place this form of technology as it allowed students to see and do experiments that could not be done in person.
  • E-Textbooks

    E-Textbooks

    Similar to regular e-Books, e-Textbooks allowed for students to access class material from anywhere at anytime. This creation was not only a great way to save paper, but it also saved money as it was much less expensive to create online.
  • Cloud Technology Invented

    Cloud Technology Invented

    The invention of the cloud was very useful as it allowed a common place for all work to be saved and shared. This made groupwork easier and more accessible as everything needed can be found in one common place.
  • Gamification

    Gamification

    Gamification was a method of learning that allowed for students to be more creative while also teaching them class material. This new version of learning allows students to learn in other ways besides reading text or watching informational videos. It allows for them to maximize their attention span to ultimately maximize their learning.
  • COVID Pandemic

    COVID Pandemic

    The COVID pandemic was a very challenging time for all involved in the education system. Students were having to completely adjust their ways to learning to 100% online while teachers were trying to navigate online teaching. While it defiantly was not easy at first, this pandemic has completely shifted the way we do learning now.