ED tech

  • Ipads in Educations

    Ipads in Educations

    Apple introduced iPads in 2010, and it quickly became the favorite in the classroom. Enabled mobile learning, interactive eBooks, and app-based education, providing a more personalized learning experience.
  • Chromebooks

    Chromebooks

    Google introduced affordable Chromebooks, which became very popular in K to 12 schools. This Revolutionized student-device programs, emphasizing cloud-based collaboration and accessibility with apps such as Google Docs, slides ETC.
  • Massive Open Online Courses

    Massive Open Online Courses

    Platforms like Coursera and edX launched, offering free access to university-level courses. This democratized education allowing millions to learn at their own pace from anywhere in the world.
  • Games in Educations

    Games in Educations

    Tools like Kahoot! and Classcraft gained traction, introducing game-based learning. This was on learning increased student engagement and motivation by making learning fun and interactive.
  • Learning management systems

    Learning management systems

    Platforms like Canvas and Blackboard became mainstream and enabled centralized management of course materials, assignments, and communication in virtual and hybrid learning environments.
  • 3D Printing in Education

    3D Printing in Education

    3D Printing technology allowed not only teacher but also students to be creative when learning or teaching and this created a hands-on experienced in the classroom
  • VR and AR in education

    VR and AR in education

    Google Expeditions and other VR/AR tools were launched for classroom use, which provided immersive learning experiences, such as virtual field trips and interactive simulations.
  • The Rise of Adaptive Learning

    The Rise of Adaptive Learning

    Platforms like DreamBox Learning and Knewton gained prominence and tailored educational content to individual student needs using AI, enhancing personalized learning.
  • Coding and STEM education

    Coding and STEM education

    Introduction of coding platforms like Tynker and microcontrollers like Arduino in classrooms. This Encouraged problem-solving and innovation skills, preparing students for technology driven careers.
  • AI integration to learning

    AI integration to learning

    In 2019 AI learning saw a significant rise in business adoption, with a focus on machine learning, data analytics, and process automation across various sectors like healthcare, finance, and customer service
  • Remote learning Due to Covid-19

    Remote learning Due to Covid-19

    Global pivot to online platforms like Zoom, Google Meet, and Microsoft Teams. The pandemic highlighted the importance of digital literacy, accelerated the adoption of educational technology, and introduced challenges such as digital equity.